
The Ruff Ruffman Show taught science and engineering concepts to 4-8 year-olds. I led the design, focusing on running brainstorms and designing for prototypes.

Brainstorming
I researched and used a broad variety of brainstorm methods. I led over a dozen brainstorms with a wide variety of participants ranging from interns to executive producers.

Preparation is key for a successful brainstorm

Rapid Prototyping
These images reflect the major components of one prototype cycle: sketch, wireframe, prototype. After the idea has been surfaced at brainstorm, we discuss the idea, I start initial design ideas while the developer starts a functional prototype.

More prototypes including photo app, Blockly kitchen coding and interactive comic book.
I worked in coordination with one other designer on various levels of ideation, wireframing, comping and asset delivery.

User Testing
For this project we visited a local school weekly for user testing. We tested everything from static show designs, very though-out prototypes, and competitor products.

Seeing a variety of different kids try the app is very important as we're iterating.

Kids testing field games that teach material science.